Darkness calls to any who will listen.
Yet, it is not feared by all who hear.
For some, it can even be a comfort,
the one stable thing in life.
When you see the future,
it can be hopeful, or hopeless.
I pray for the former,
and hope to change the latter.
Darklight
An oxymoron?
Perhaps, but even the darkness can illuminate truth.
Pray, meditate, and listen.
If you're lucky,
it might tell you something.
You are responsible for all that you do, all that you don't do, and the consequences thereof.
Friday, July 27, 2007
Tuesday, July 10, 2007
A link... (Game Design)
http://www.gamasutra.com/features/20070326/sorens_05.shtml
"Solution 2: Make creativity the object of the game"
That really caught my eye. I've been looking for a good creative outlet, and haven't been able to find one. I'm not good enough with words to make a story, or skilled enough in other forms of art for pictures or movies. I've tried messing around in Second Life, but I just don't have the talent to create what's in my mind. So I could really use a game, where the whole point is creative expression with the tools to make it easy, and the ability to share with friends (and the world).
"Solution 2: Make creativity the object of the game"
That really caught my eye. I've been looking for a good creative outlet, and haven't been able to find one. I'm not good enough with words to make a story, or skilled enough in other forms of art for pictures or movies. I've tried messing around in Second Life, but I just don't have the talent to create what's in my mind. So I could really use a game, where the whole point is creative expression with the tools to make it easy, and the ability to share with friends (and the world).
Friday, July 06, 2007
A link (on the challenge set before game developers)
http://chessack.wordpress.com/2007/06/06/open-letter-to-game-designers-the-value-of-your-game/
While I don't have the same time constraints the writer of this article has, I do find that I just don't enjoy time sinks anymore. A game (or other distraction) must be intriguing to hold my attention. Otherwise, it quickly becomes a source of misery.
While I don't have the same time constraints the writer of this article has, I do find that I just don't enjoy time sinks anymore. A game (or other distraction) must be intriguing to hold my attention. Otherwise, it quickly becomes a source of misery.
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