Tuesday, September 11, 2012
A Team Of Seven Is Making A Game That ‘Shouldn’t Be Possible’
This is the power of community assisted game development. I really hope they succeed and show other companies the value of their development model.
Monday, September 10, 2012
The Secret World (opinion)
The voice acting is overall, very good. General immersion is excellent. The skill system is amusingly complex, yet simple enough to get started quickly. Overall, I've been quite impressed with The Secret World.
A few key things I think more games should copy:
The Secret World has group dungeons available very early. Each zone has one, even the beginner zone people start in after the tutorial. After the game's main story is finished, and the world is explored, what keeps people playing are the dungeons. So I think it's really valuable that they let people get a taste of them early. It always seems dumb to me when a game's key selling point is kept away from new players. When older players have to tell newer ones that it gets better later. Players shouldn't have to play a game for two days, to get to the good stuff. It should be good right from the beginning, all the way to the end.
The skill wheel (it's really a skill tree that's organized in a pretty way) is very well done. They have synergies built into it that makes for enjoyable theory crafting and rewarding optimization. It's fairly easy to understand (Blood Sport applies afflict when you hit an enemy, Salt in the Wounds deals damage when you apply afflict) and gives a lot of freedom in options (though a few severe imbalances do exist). I would very much like to see deliberate synergies and free-form build creation in games. Being able to pick 7 active skills and 7 passive skills from a large variety of options is great, especially when there's so many tricks, and synergies to find.
Last but not least: the dungeons follow a philosophy I think games should look into using more. They are essentially a series of boss fights, but seek to make the fights interesting enough to be worth doing over and over, and remain fun. Many of the fights offer challenges to player skill, requiring focus and attention. A few good fights, is better than lots of crappy ones.
Fire Captain Says:
In 1973 when I first began my career in the Fire Department, high-pressure water application on structure fires was all the rage. There are basically two kinds of fire pumps on the fire engines. One is the main pump for large hoses, and the second is a booster or high pressure pump for the small rubber hoses on the reels. These smaller hoses are very capable of putting out structure fires as long as the fire doesn’t get too big. The key is optimal water application. We have known for decades that very little water can put out very big fires under just the right circumstances. I remember watching an old 16mm movie shot back in the 60′s on this very subject of high pressure water application on structure fires. This is not new stuff. Because NASA engineers get involved it is treated like no one ever thought of this before.
The fever in the fire service for limiting water damage was so hot in the 70′s they even came out with exclusive high pressure nozzles for fighting structure fires.
Well, as always happens, eventually someone got hurt. Fire and it’s relationship with the environment is very complex. High pressure application of water is not the answer for every situation.
Needless to say some Fire Chiefs with large egos jumped on the chance to make a name for themselves and called for a ban of these nozzles. Ignorant Fire Chiefs across the country began to demand that a minimum of an 1 1/2 inch hose line be used on all structure fires. For this hose line you get about 100 gallons per minute. Most fighters hate trying to fight a fire where you are maneuvering with a 100 gallons per minute flowing. This is a very unwieldy hose to handle. Ironically, the high pressure booster line can also generates as much as 100 gpm at higher pressures. Most Fire Chiefs are too dumb to understand hydraulics.
As the years went by and firefighters were carrying more and more equipment into fires, the Fire Chiefs thought let’s make it even tougher. By the late 90′s they were forcing firefighters to pull 1 3/4 and 2 inch lines into fires. Keep in mind this might be for something as small as a chair fire.
The second comical point of the high pressure study at Vandenberg, is that the engineers don’t understand politics. You think you can help relieve the tax payer by reducing the number of fighters it takes to put out a fire? Don’t kid yourself. There are ugly politics at play. Just ask about the 2 in and 2 out law that the International Association of Firefighters twisted arms of congressmen to push through. They used the guise of “safety” to force congress into creating a bad law to increase the numbers of fighters across the country just to help fatten up their bank accounts but causing great financial hardships on cities and communities nationwide. Not to mention many Fire Chiefs are empire builders. It seems that everyone wants to leave there mark in life and the fire service is frock with this phenom. I am fairly confident that high pressure extinguishing systems will come around again like it or not. Why? Because Fire Chiefs have egos.
They say there are four sides to a fire. Heat, fuel, oxygen, and the Fire Chief. Remove any one of them and the fire will go out.
Sunday, September 09, 2012
Saturday, September 08, 2012
Thursday, September 06, 2012
Wednesday, September 05, 2012
Tuesday, September 04, 2012
Sunday, September 02, 2012
Meet pedophiles who mean well
Sadly, people don't get to choose who and what they find themselves attracted to.
Friday, August 31, 2012
Wednesday, August 29, 2012
Monday, August 27, 2012
Saturday, August 25, 2012
Friday, August 24, 2012
Thursday, August 23, 2012
Tuesday, August 21, 2012
Sunday, August 19, 2012
Friday, August 17, 2012
Wednesday, August 15, 2012
Pick Bachelor Number Three, A Pigeon, in Hatoful Boyfriend
I found this to be a very amusing read.
Monday, August 13, 2012
Saturday, August 11, 2012
Thursday, August 09, 2012
Tuesday, August 07, 2012
Sunday, August 05, 2012
Friday, August 03, 2012
Wednesday, August 01, 2012
Monday, July 30, 2012
Next-to-Normal-girl: Tumblr’s Overnight Fandom
Short Summary: Tumblr is where
can turn into
"The immediacy of hivemind creation surrounding this mini-phenom speaks to the incredible savviness fans have of how the creation of fandoms works. As a body, fans have become so good at the production of fanwork, the assimilation of ideas, the collective language surrounding their fandoms, and the overal apparatus of enthusiasm, that they don’t necessarily need a substantial canon to participate in the act of being fannish. Apart from being a fanthropologist’s wet dream, the overnight popularity of this ship definitely contains a hint of defiance. As user mephitztophel commented, “I think what I love most about the Creamsicle shipping is how it subverts the idea that girls have to be pitted against each other.”"
Saturday, July 28, 2012
Thursday, July 26, 2012
Investors Claim Stargate Worlds Developer Misled Them
I guess I now know what happened to Stargate Worlds.
Tuesday, July 24, 2012
Sunday, July 22, 2012
Friday, July 20, 2012
Thursday, July 19, 2012
Wednesday, July 18, 2012
Monday, July 16, 2012
Saturday, July 14, 2012
2012 vs. 1984: Young adults really do have it harder today
"Canadian Real Estate Association data show the average national price of a home in mid-1984 was $76,214. If houses kept up with inflation – and that would be a pretty good result all on its own – the average house would now cost $154,587. In April, the actual average was $369,677."
" Data from a 2011 Conference Board of Canada study on income inequality shows the average family after-tax income in 1984 was $48,500. In 2009, the latest date included in the study, income levels had risen to $60,000. In 1984, a house might have cost a family 1.6 times its annual income. Today, we’re looking at a multiple of something around six."
Thursday, July 12, 2012
Wednesday, July 11, 2012
Tuesday, July 10, 2012
Sunday, July 08, 2012
Friday, July 06, 2012
Wednesday, July 04, 2012
Monday, July 02, 2012
Saturday, June 30, 2012
Thursday, June 28, 2012
Tuesday, June 26, 2012
Sunday, June 24, 2012
Friday, June 22, 2012
Wednesday, June 20, 2012
Copyleft?
I find it rather frustrating when people arguing for greater freedom decide to be just as restrictive regarding distribution of their software as those arguing for control. Ultimately, both systems produce software that is useless to many businesses and entrepreneurs. If I want to make a game with the intent to sell it, I need software I'm allowed to sell, not something restricted to being used in free works. Such restrictions greatly hamper the spread of software tools, slowing down progress. (Copyright restricts distribution to owner permitted methods, Copyleft restricts distribution to free methods).
I much prefer the WTFPL.
If you intend to sell it, use copyright. Otherwise, just put it out there for all to use, so it can spread as far as possible. Copyleft is just another way of using copyright to set rules on how software and other works can be used.
P.S. Copyright laws in general need to be heavily reworked.
Tuesday, June 19, 2012
Monday, June 18, 2012
Sunday, June 17, 2012
E-mail needs this:
Saturday, June 16, 2012
Thursday, June 14, 2012
5 Ways Modern Men Are Trained to Hate Women
Wait, what? Really? That's... scary.
Tuesday, June 12, 2012
Monday, June 11, 2012
Sunday, June 10, 2012
Friday, June 08, 2012
Wednesday, June 06, 2012
Monday, June 04, 2012
Sunday, June 03, 2012
Saturday, June 02, 2012
Friday, June 01, 2012
Anonymous ‘Might Well Be the Most Powerful Organization on Earth’
...Q: It seems like there’s a war going on between hacktivists or information activists and law enforcement. (At least 40 alleged members of Anonymous have been arrested around the world in the last year.) Who do you think is winning right now?
So basically it shuts me down as an activist. Even if I prevail in court, I’m still shut down for two years.
A: I think it’s a stalemate at the moment. I think eventually we’ll win. I’ve always believed that right will always prevail. But at the moment the arrests have had a chilling effect on the movement. For a 30-minute online protest I’m facing 15 years in a penitentiary. For the moment that’s the only indictment against me but I expect there will be more. And it’s not just about the potential penalty but it’s the trial itself for which they delivered a terabyte of discovery. That’s about 150,000 pages for a 30-minute protest. That means my trial will be two years long and during that time I’m under strict surveillance by the FBI. I can’t access Twitter, Facebook or IRCs (Internet Relay Chats)– I can’t contact any known member of Anonymous – who are about 50,000 people around the world.
Thursday, May 31, 2012
Wednesday, May 30, 2012
Tuesday, May 29, 2012
Monday, May 28, 2012
Sunday, May 27, 2012
Saturday, May 26, 2012
Friday, May 25, 2012
Thursday, May 24, 2012
Wednesday, May 23, 2012
Tuesday, May 22, 2012
Monday, May 21, 2012
Sunday, May 20, 2012
Saturday, May 19, 2012
Friday, May 18, 2012
Thursday, May 17, 2012
Wednesday, May 16, 2012
Tuesday, May 15, 2012
Diablo III is doing partial free play wrong.
"As for what the Starter Edition includes: you get to play through Act I of the game up to the Skeleton King. You can’t take a character past Level 13, there’s no access to the Real Money Auction House, and matchmaking is limited to fellow Starter Edition players. Even so, this is just a (free) taster of the gameplay by the end of which you should know for sure if you want to buy the full version."I call this doing it wrong. That's nothing more than a demo. Doing it right, is what Hellgate: Global does. They claim to be free-to-play, but that's only for the first half of the game. Halfway through, there's a paywall. However, it's possible to buy the needed pass with in game currency from other players. This is very similar to EVE Online's PLEX system, and makes it possible for people with more time than money to get access to the game for free, while also undermining the black-market gold sellers. It also can bring in lots of money.
D3 already has a real money auction house, so it seems silly to me to not allow free players to obtain real money in the auction house by selling goods, and then use that real money to buy the game. Locking them out of the real money auction house just makes it harder for fans to buy Diablo III.
Monday, May 14, 2012
The Secret World's Buisness Model
http://forums.thesecretworld.com/showthread.php?t=20339
"At the presentation we revealed that The Secret World will feature a traditional paid subscription model combined with micro-transactions through an in-game store."This sounds like a really bad idea to me. Two other MMOs I'm looking forward to are Guild Wars 2, and Firefall. Guild Wars 2 is asking for initial box fee, and micro-transactions, but no subscription. Firefall is going with no box fee, no sub, only a micro-transaction store. The Secret World is competing with those two games for my attention and money, yet they are asking for box fee, subscription fee, and a micro-transaction store that is likely to have things I want (if it doesn't, then it's a crappy store). That's a lot of money to spend on one game, when there's other games I'm interested in that ask for a lot less. At that kind of price, The Secret World will have to somehow convince me that it's totally amazing, or I'm not gonna spend any money on it. It will have a hard time doing that if I never play it.
A post on the problem of mixing subscriptions and micro-transactions as well as some other random related things:
P.S. I find it kinda weird how hard it was to find info on the business model they are using. Most MMO web sites have an F.A.Q. that's easy to find and answers the question of how they will be funding themselves. The Secret World didn't. I had to visit the forums to find out if they would have subs or not.
Sunday, May 13, 2012
Pathfinder Online Technology Demo
My mom often said that it takes money, to make money. This is an example. They have potential investors who need to see some work done before they are willing to invest, and potential workers who need to see some money before they are willing to work. So they need to raise money to fund the work that will help them raise money.
Saturday, May 12, 2012
Friday, May 11, 2012
Thursday, May 10, 2012
Google May Face $10 Million Fine Over Safari Cookie Hack
Google is failing at their motto of don't be evil.
Wednesday, May 09, 2012
Tuesday, May 08, 2012
Megaupload Trial May Never Happen, Judge Says
The US is awfully fond of trying to apply its laws outside its jurisdiction.
Monday, May 07, 2012
Sunday, May 06, 2012
Saturday, May 05, 2012
Friday, May 04, 2012
Move Over Diablo III, ArenaNet Unleashes Guild Wars 2 Beta
“If you and I attack a creature, we both get loot and experience, which completely eliminates that feeling in a traditional MMO when you’re playing and someone steals your kills,” said Jeff Grubb, lore and continuity designer, Guild Wars 2. “We don’t think that’s what MMOs are about. You should be playing with other players, not alongside them. We reward players for playing together. You gain experience for resurrecting other players. We’ve seen with beta tests that players form groups where people work together and build a sense of community. We’ve seen these people who don’t know each other and might be annoyed if other players were around in other MMOs, actually like being around others and exploring this world together.”This is what MMOs need to do more of. What makes MMOs differ from other games, is playing with other people. Devs need to do everything they can to encourage, enable, and assist teamwork and cooperation in MMOs. Otherwise, the players may as well just go play a single player game that doesn't need internet.
Another GW2 preview:
http://www.escapistmagazine.com/articles/view/editorials/reviews/previews/9593-Guild-Wars-2-Preview
[update: adding more links]
"Guild Wars 2's map exploration is my new addiction":
http://www.gamezone.com/products/guild-wars-2/previews/guild-wars-2-s-map-exploration-is-my-new-addiction
"Exploring the beta and beyond in Guild Wars 2"
http://www.joystiq.com/2012/05/05/exploring-the-beta-and-beyond-in-guild-wars-2/
As I began to go through the typical RPG character creation process in Guild Wars 2, choosing my race, class, gender, hair color, etc., I reached a set of questions asking me about my parents, whether I was raised rich or poor, how I react to certain situations, and more.Woah.
For those who have had an opportunity to take part in the game's first pre-release beta weekend, these questions may still linger in your mind.
In making these decisions, it didnt really strike me that this was anything other than a way to work my answers into a shoehorned moment later in the game, but as I explored Guild Wars 2, I realized that the person playing the game next to me during a recent ArenaNet studio tour event was in a completely different area, despite us choosing the same race and class.
"When you create a character, you fill out this biography and your answers on that determine which set of the first ten hours you get," Colin Johanson, game designer on Guild Wars 2, explained. This ten hour figure seemed pretty hefty to me, so after a few hours, I restarted and chose different answers. I didn't see any of the same areas with my new selections. "Individualization is the one thing that players want the most. Two players shouldn't have the same story, both choices and instances should change the experience," Continuity and Lore designer Jeff Grubb said. It's an interesting experiment at providing players with a different experience every time.
http://www.forbes.com/sites/carolpinchefsky/2012/05/01/guild-wars-2-beta/
I’ll be honest up front: I’m not an MMO player. Yeah, I dabbled in Champions Online, and I spent more than a few sessions puzzle-solving in Uru Live (a.k.a. Myst Online). But when an MMO-obsessed friend sent me a Guild Wars 2 (GW2) beta key, I gave in to curiosity and fired up the game. The first thing that went through my mind was, “These graphics are pretty decent.” The second was, “Ah-hah, I’m playing Dragon Age: The MMO.” The third was, “I wish I had more than an afternoon to power through this.”
