Thursday, November 15, 2012
Wednesday, November 14, 2012
Tuesday, November 13, 2012
Sunday, November 11, 2012
Friday, November 09, 2012
Wednesday, November 07, 2012
The Psychology of Hate
Sadly, this article complaining about hate, seems to itself be full of hate. Hating hate doesn't make it go away. *sigh*
Ultimately, the main problem being pointed out is due to everyone's insistence in issuing judgement. The need to define everything as either right or wrong, combined with the need to be right, leads to hatred of anything that threatens their belief in their own rightness.
Monday, November 05, 2012
Saturday, November 03, 2012
Thursday, November 01, 2012
Tuesday, October 30, 2012
Sunday, October 28, 2012
Friday, October 26, 2012
Wednesday, October 24, 2012
Monday, October 22, 2012
Saturday, October 20, 2012
Thursday, October 18, 2012
Tuesday, October 16, 2012
Sunday, October 14, 2012
Friday, October 12, 2012
Wednesday, October 10, 2012
Tuesday, October 09, 2012
Usabilty always seems to go down
Saturday, October 06, 2012
Thursday, October 04, 2012
Tuesday, October 02, 2012
Sunday, September 30, 2012
Friday, September 28, 2012
Wednesday, September 26, 2012
There's no such thing as a jellyfish
There are some very strange creatures in the sea.
Monday, September 24, 2012
Saturday, September 22, 2012
Thursday, September 20, 2012
Wednesday, September 19, 2012
Tuesday, September 18, 2012
Sunday, September 16, 2012
Friday, September 14, 2012
Thursday, September 13, 2012
Guild Wars 2 (opinion: First impressions)
PvP lovers will love the fact that it's possible to dive right into PvP without needing to gear up or level up first. Levels help, by unlocking utility skills and talents, but they aren't required.
The area where Guild Wars 2 seems weakest, is story. What story I see seems nice and pleasing. Unfortunately, it's rather spread out. I'll do a story mission or two, then have to run around doing random things to gain xp before I can continue the story. Exploring is great, PvP is great, but the story feels like it's in pieces, with large gaps in between where I'm forced to do something else before I'm allowed to continue. I think this is the main reason I find it so easy to put GW2 down and switch to something else.
If you want a big open world to explore and discover, Guild Wars 2 is excellent. If you want massive armies of players colliding in world vs world vs world PvP, Guild Wars 2 is excellent. If you want a story that grabs you and doesn't let go... The Secret World is excellent.
Okay, that's a total change in topic, but I think it is rather amazing how different The Secret World and Guild Wars 2 are. Pretty much everything The Secret World got wrong, Guild Wars 2 got right, and everything Guild Wars 2 got wrong, The Secret World got right. It's weird, and amazing. I hope both do well.
Things other games would do well to copy:
Guild Wars 2 has effective level adjustments to ensure people never outlevel content. It also uses this to help players be effective in PvP regardless of character level.
Having escort quests, defend area quests, and kill target monster/boss quests all be open missions is great. Makes a lot more sense, and helps keep everything immersive.
Wednesday, September 12, 2012
Tuesday, September 11, 2012
A Team Of Seven Is Making A Game That ‘Shouldn’t Be Possible’
This is the power of community assisted game development. I really hope they succeed and show other companies the value of their development model.
Monday, September 10, 2012
The Secret World (opinion)
The voice acting is overall, very good. General immersion is excellent. The skill system is amusingly complex, yet simple enough to get started quickly. Overall, I've been quite impressed with The Secret World.
A few key things I think more games should copy:
The Secret World has group dungeons available very early. Each zone has one, even the beginner zone people start in after the tutorial. After the game's main story is finished, and the world is explored, what keeps people playing are the dungeons. So I think it's really valuable that they let people get a taste of them early. It always seems dumb to me when a game's key selling point is kept away from new players. When older players have to tell newer ones that it gets better later. Players shouldn't have to play a game for two days, to get to the good stuff. It should be good right from the beginning, all the way to the end.
The skill wheel (it's really a skill tree that's organized in a pretty way) is very well done. They have synergies built into it that makes for enjoyable theory crafting and rewarding optimization. It's fairly easy to understand (Blood Sport applies afflict when you hit an enemy, Salt in the Wounds deals damage when you apply afflict) and gives a lot of freedom in options (though a few severe imbalances do exist). I would very much like to see deliberate synergies and free-form build creation in games. Being able to pick 7 active skills and 7 passive skills from a large variety of options is great, especially when there's so many tricks, and synergies to find.
Last but not least: the dungeons follow a philosophy I think games should look into using more. They are essentially a series of boss fights, but seek to make the fights interesting enough to be worth doing over and over, and remain fun. Many of the fights offer challenges to player skill, requiring focus and attention. A few good fights, is better than lots of crappy ones.
Fire Captain Says:
In 1973 when I first began my career in the Fire Department, high-pressure water application on structure fires was all the rage. There are basically two kinds of fire pumps on the fire engines. One is the main pump for large hoses, and the second is a booster or high pressure pump for the small rubber hoses on the reels. These smaller hoses are very capable of putting out structure fires as long as the fire doesn’t get too big. The key is optimal water application. We have known for decades that very little water can put out very big fires under just the right circumstances. I remember watching an old 16mm movie shot back in the 60′s on this very subject of high pressure water application on structure fires. This is not new stuff. Because NASA engineers get involved it is treated like no one ever thought of this before.
The fever in the fire service for limiting water damage was so hot in the 70′s they even came out with exclusive high pressure nozzles for fighting structure fires.
Well, as always happens, eventually someone got hurt. Fire and it’s relationship with the environment is very complex. High pressure application of water is not the answer for every situation.
Needless to say some Fire Chiefs with large egos jumped on the chance to make a name for themselves and called for a ban of these nozzles. Ignorant Fire Chiefs across the country began to demand that a minimum of an 1 1/2 inch hose line be used on all structure fires. For this hose line you get about 100 gallons per minute. Most fighters hate trying to fight a fire where you are maneuvering with a 100 gallons per minute flowing. This is a very unwieldy hose to handle. Ironically, the high pressure booster line can also generates as much as 100 gpm at higher pressures. Most Fire Chiefs are too dumb to understand hydraulics.
As the years went by and firefighters were carrying more and more equipment into fires, the Fire Chiefs thought let’s make it even tougher. By the late 90′s they were forcing firefighters to pull 1 3/4 and 2 inch lines into fires. Keep in mind this might be for something as small as a chair fire.
The second comical point of the high pressure study at Vandenberg, is that the engineers don’t understand politics. You think you can help relieve the tax payer by reducing the number of fighters it takes to put out a fire? Don’t kid yourself. There are ugly politics at play. Just ask about the 2 in and 2 out law that the International Association of Firefighters twisted arms of congressmen to push through. They used the guise of “safety” to force congress into creating a bad law to increase the numbers of fighters across the country just to help fatten up their bank accounts but causing great financial hardships on cities and communities nationwide. Not to mention many Fire Chiefs are empire builders. It seems that everyone wants to leave there mark in life and the fire service is frock with this phenom. I am fairly confident that high pressure extinguishing systems will come around again like it or not. Why? Because Fire Chiefs have egos.
They say there are four sides to a fire. Heat, fuel, oxygen, and the Fire Chief. Remove any one of them and the fire will go out.
Sunday, September 09, 2012
Saturday, September 08, 2012
Thursday, September 06, 2012
Wednesday, September 05, 2012
Tuesday, September 04, 2012
Sunday, September 02, 2012
Meet pedophiles who mean well
Sadly, people don't get to choose who and what they find themselves attracted to.
Friday, August 31, 2012
Wednesday, August 29, 2012
Monday, August 27, 2012
Saturday, August 25, 2012
Friday, August 24, 2012
Thursday, August 23, 2012
Tuesday, August 21, 2012
Sunday, August 19, 2012
Friday, August 17, 2012
Wednesday, August 15, 2012
Pick Bachelor Number Three, A Pigeon, in Hatoful Boyfriend
I found this to be a very amusing read.
Monday, August 13, 2012
Saturday, August 11, 2012
Thursday, August 09, 2012
Tuesday, August 07, 2012
Sunday, August 05, 2012
Friday, August 03, 2012
Wednesday, August 01, 2012
Monday, July 30, 2012
Next-to-Normal-girl: Tumblr’s Overnight Fandom
Short Summary: Tumblr is where


"The immediacy of hivemind creation surrounding this mini-phenom speaks to the incredible savviness fans have of how the creation of fandoms works. As a body, fans have become so good at the production of fanwork, the assimilation of ideas, the collective language surrounding their fandoms, and the overal apparatus of enthusiasm, that they don’t necessarily need a substantial canon to participate in the act of being fannish. Apart from being a fanthropologist’s wet dream, the overnight popularity of this ship definitely contains a hint of defiance. As user mephitztophel commented, “I think what I love most about the Creamsicle shipping is how it subverts the idea that girls have to be pitted against each other.”"
Saturday, July 28, 2012
Thursday, July 26, 2012
Investors Claim Stargate Worlds Developer Misled Them
I guess I now know what happened to Stargate Worlds.
Tuesday, July 24, 2012
Sunday, July 22, 2012
Friday, July 20, 2012
Thursday, July 19, 2012
Wednesday, July 18, 2012
Monday, July 16, 2012
Saturday, July 14, 2012
2012 vs. 1984: Young adults really do have it harder today
"Canadian Real Estate Association data show the average national price of a home in mid-1984 was $76,214. If houses kept up with inflation – and that would be a pretty good result all on its own – the average house would now cost $154,587. In April, the actual average was $369,677."
" Data from a 2011 Conference Board of Canada study on income inequality shows the average family after-tax income in 1984 was $48,500. In 2009, the latest date included in the study, income levels had risen to $60,000. In 1984, a house might have cost a family 1.6 times its annual income. Today, we’re looking at a multiple of something around six."
Thursday, July 12, 2012
Wednesday, July 11, 2012
Tuesday, July 10, 2012
Sunday, July 08, 2012
Friday, July 06, 2012
Wednesday, July 04, 2012
Monday, July 02, 2012
Saturday, June 30, 2012
Thursday, June 28, 2012
Tuesday, June 26, 2012
Sunday, June 24, 2012
Friday, June 22, 2012
Wednesday, June 20, 2012
Copyleft?
I find it rather frustrating when people arguing for greater freedom decide to be just as restrictive regarding distribution of their software as those arguing for control. Ultimately, both systems produce software that is useless to many businesses and entrepreneurs. If I want to make a game with the intent to sell it, I need software I'm allowed to sell, not something restricted to being used in free works. Such restrictions greatly hamper the spread of software tools, slowing down progress. (Copyright restricts distribution to owner permitted methods, Copyleft restricts distribution to free methods).
I much prefer the WTFPL.
If you intend to sell it, use copyright. Otherwise, just put it out there for all to use, so it can spread as far as possible. Copyleft is just another way of using copyright to set rules on how software and other works can be used.
P.S. Copyright laws in general need to be heavily reworked.
Tuesday, June 19, 2012
Monday, June 18, 2012
Sunday, June 17, 2012
E-mail needs this:
Saturday, June 16, 2012
Thursday, June 14, 2012
5 Ways Modern Men Are Trained to Hate Women
Wait, what? Really? That's... scary.
Tuesday, June 12, 2012
Monday, June 11, 2012
Sunday, June 10, 2012
Friday, June 08, 2012
Wednesday, June 06, 2012
Monday, June 04, 2012
Sunday, June 03, 2012
Saturday, June 02, 2012
Friday, June 01, 2012
Anonymous ‘Might Well Be the Most Powerful Organization on Earth’
...Q: It seems like there’s a war going on between hacktivists or information activists and law enforcement. (At least 40 alleged members of Anonymous have been arrested around the world in the last year.) Who do you think is winning right now?
So basically it shuts me down as an activist. Even if I prevail in court, I’m still shut down for two years.
A: I think it’s a stalemate at the moment. I think eventually we’ll win. I’ve always believed that right will always prevail. But at the moment the arrests have had a chilling effect on the movement. For a 30-minute online protest I’m facing 15 years in a penitentiary. For the moment that’s the only indictment against me but I expect there will be more. And it’s not just about the potential penalty but it’s the trial itself for which they delivered a terabyte of discovery. That’s about 150,000 pages for a 30-minute protest. That means my trial will be two years long and during that time I’m under strict surveillance by the FBI. I can’t access Twitter, Facebook or IRCs (Internet Relay Chats)– I can’t contact any known member of Anonymous – who are about 50,000 people around the world.