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Friday, October 13, 2006

RTS thoughts

I think a large part of what makes starcraft a great game, is that it isn't a game of rock-paper-scissors. Most units work well in many situations, not just one, and very few hard counters exist. Additionally, every battle is likely to cost resources, even when you win. The higher the cost of victory (relative to the one you defeat) the more likely it is for a game to be close, and the more likely for the loser to make a comeback.

Warcraft 3 added upkeep for large armies, which helps to increase the cost of victory over an enemy (the victor keeps paying upkeep, while the loser rebuilds without) but this added cost was more than made up for by the availability of healing which reduced the cost of the battle itself.

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