You are responsible for all that you do, all that you don't do, and the consequences thereof.

Friday, October 26, 2007

One of Bioshock's charms.

I think one of the important "little things" the game got right, was having a character who could experience Rapture as a new and strange place, just like the player does. Having the player and character share the same experiences, is important to immersion. Note: Avoid amnesia. Unless the player has amnesia, they won't be able to relate.

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