http://www.gamasutra.com/view/feature/3515/the_future_of_the_realtime_.php
Someone's commentary on the state of RTS games.
http://flashofsteel.com/index.php/2008/01/25/the-future-of-the-rts-its-already-here/
Someone else's response.
Personally, I like macro-management better than Micro-management, but most games don't have good macro-management tools. The best you can usually hope for is something like the auto-build feature in Master of Orion II.
I think a good macro-management game would require flexibility in options, so that players can quickly change their strategies in response to their opponents.
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