http://doublebuffered.com/2009/07/14/no-mmorpg-will-ever-beat-world-of-warcraft/
This guy makes some points I hadn't thought of before. They also seem to be some very good points. Such as:
"Unless you have breaks and social hubs built into your game (the waiting-for-the-round-to-end time of CounterStrike can serve this purpose well), players will never develop the long term social ties needed to sustain a community. This is also why there’s never been a good MMORTS: the amount of brainpower needed to manage units in a way that engages RTS players doesn’t leave a whole lot left over to build social bonds."
I kinda feel like that was the core observation of the article. The one of greatest import (at least for me).
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