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Sunday, September 20, 2009

Standard MMO controls are horrible.

Champions Online has convinced me that the standard MMO control scheme, of picking a target, then using the chosen power on it, is horrible. It only works because most MMOs are fairly slow games. If I want to do something a little more complicated than just attacking the same target repeatedly, it becomes a nightmare. Most action games would be almost unplayable using the MMO standard UI. Losing a fight because I can't get the controls to do what I want them to, is not a fun way to play.

I need a way to make my buttons/keys do what I want them to, independant of what character I'm choosing as my target. I want to be able to hit the heal button, to heal someone who's injured, and not have to target them first. I want to be able to give each power a separate and independent targeting system that they use when clicked/pressed/activated. I'd like to be able to have my debuff powers automatically pick targets who don't have the debuff yet.

Champions Online has made progress with the auto-target system, but whenever I try to do something other than just charge in and beat stuff up, I find myself fighting with the controls and the system, more than with the enemies.

(Posted while in a very bad mood after some very frustrating attempts to use the healing drones, and the charged heal)

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