Final Fantasy XIII impressed me in one area: the quality of the characters. While hitting most of the usual character tropes, they managed to give each character a depth usually lacking in these stories. Unfortunately, the deep characters are pretty much the only thing the story has. The plot itself, is rather lacking.
Regarding the gameplay, I felt like the button pressing was there just for the sake of having it. I think the gameplay might've been better with a paradigm assigned to each button, and all characters on auto, with paradigm shifting being the primary focus of combat, but that would probably have made the combat system even less popular. Also, the menu system is really a terrible way to manage combat UI. I guess it's tradition.
Personally, I liked the first 20 or so hours better than the latter 20 or so hours. Many of the reviews I read complained about the first 20 being the worst part due to lack of options and not being able to control who was in the party. I actually liked it better, because it forced me to keep changing my tactics and I felt like I had a greater variety of successful playstyles available to me. After I gained access to all party members, I felt like I got forced into having a sentinal out at all times, which made me feel less free to fool around than I had been previously.
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