I'm starting to think that the reason Teemo is seen as weak, is due to him not meshing well with the team fight heavy metagame. He actually seems more like an anti-team-fight character. With well placed shrooms, and his nuke potential with blinding dart and poison passive, he can ensure any enemy that is out of position gets torn apart. Done well, the opposing team should never be ready for a team fight, which is why I call him anti-team-fight. He helps prevent team fights from happening.
In general, I'd say Teemo works best in combo with good gankers who can pounce on vulnerable enemies, and run before enemy backup arrives.
Tip: Once your team has taken down a few towers, it can be very helpful to put mushrooms in the enemy forest.
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