You are responsible for all that you do, all that you don't do, and the consequences thereof.
Monday, April 30, 2012
Sunday, April 29, 2012
Saturday, April 28, 2012
What Your Klout Score Really Means
http://www.wired.com/epicenter/2012/04/ff_klout
Something I fear, has already begun. The future is coming, whether we like it or not.
Something I fear, has already begun. The future is coming, whether we like it or not.
"even if you have no idea what your Klout score is, there’s a chance that it’s already affecting your life. At the Palms Casino Resort in Las Vegas last summer, clerks surreptitiously looked up guests’ Klout scores as they checked in. Some high scorers received instant room upgrades, sometimes without even being told why. According to Greg Cannon, the Palms’ former director of ecommerce, the initiative stirred up tremendous online buzz. He says that before its Klout experiment, the Palms had only the 17th-largest social-networking following among Las Vegas-based hotel-casinos. Afterward, it jumped up to third on Facebook and has one of the highest Klout scores among its peers."
Friday, April 27, 2012
Thursday, April 26, 2012
Wednesday, April 25, 2012
Tuesday, April 24, 2012
Monday, April 23, 2012
Saturday, April 21, 2012
Friday, April 20, 2012
Thursday, April 19, 2012
Wednesday, April 18, 2012
Tuesday, April 17, 2012
Monday, April 16, 2012
Path of Exile
I discovered a game being developed called Path of Exile. One of it's most striking features is the Passive Skill Web. That thing is massive. It's like a gigantic puzzle that rewards taking the time to examine it and plot out a course for one's character to take through it.
The next key point, is the skill system. It's basically a more complex version of Final Fantasy 7's materia system, which was my favorite thing about Final Fantasy 7.
Combining a dark atmosphere, skills and spells picked up as loot, and randomly generated magic items, it reminds me a lot of Diablo 1 (I liked Diablo 1). Path of Exile is expected to enter an open beta in a few months and is something to look forward to if you like researching complex skill web layouts andplotting the destruction of worlds, planning out powerful combinations of skills and supports.
I actually gave them some money to get into the closed beta and try to break it before they launch it, but so far haven't had much success (at breaking it). I'd like to see them succeed, so I'm trying to help out. (I haven't been at it long, yet)
The next key point, is the skill system. It's basically a more complex version of Final Fantasy 7's materia system, which was my favorite thing about Final Fantasy 7.
Combining a dark atmosphere, skills and spells picked up as loot, and randomly generated magic items, it reminds me a lot of Diablo 1 (I liked Diablo 1). Path of Exile is expected to enter an open beta in a few months and is something to look forward to if you like researching complex skill web layouts and
I actually gave them some money to get into the closed beta and try to break it before they launch it, but so far haven't had much success (at breaking it). I'd like to see them succeed, so I'm trying to help out. (I haven't been at it long, yet)
Sunday, April 15, 2012
Saturday, April 14, 2012
Friday, April 13, 2012
D&D 4e’s Out… And It’s Awful. Here’s Why
http://geek-related.com/2008/06/06/dd-4es-out-and-its-awful-heres-why/
This is rather old, and probably not very relevant so late after 4e's release. However, I really liked how he described what made an RPG an RPG, and what made DnD, DnD. Key points in his argument that 4e failed.
This is rather old, and probably not very relevant so late after 4e's release. However, I really liked how he described what made an RPG an RPG, and what made DnD, DnD. Key points in his argument that 4e failed.
Thursday, April 12, 2012
Wednesday, April 11, 2012
Tuesday, April 10, 2012
Monday, April 09, 2012
Sunday, April 08, 2012
Saturday, April 07, 2012
Friday, April 06, 2012
Thursday, April 05, 2012
Wednesday, April 04, 2012
Tuesday, April 03, 2012
Monday, April 02, 2012
Sunday, April 01, 2012
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