The next key point, is the skill system. It's basically a more complex version of Final Fantasy 7's materia system, which was my favorite thing about Final Fantasy 7.
Combining a dark atmosphere, skills and spells picked up as loot, and randomly generated magic items, it reminds me a lot of Diablo 1 (I liked Diablo 1). Path of Exile is expected to enter an open beta in a few months and is something to look forward to if you like researching complex skill web layouts and
I actually gave them some money to get into the closed beta and try to break it before they launch it, but so far haven't had much success (at breaking it). I'd like to see them succeed, so I'm trying to help out. (I haven't been at it long, yet)
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