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Monday, August 18, 2014

Neverwinter (the MMO)

I tried playing Neverwinter. It made me laugh, and also confused me. What I found so funny, was how the game tried so hard to look and feel like an action game, yet underneath the surface it was clearly using standard MMO mechanics. What I found confusing, was that the animations seemed much worse than I'd expected. Champions Online has better animations. Both games were made by the same company: Cryptic. Aside from the animation issues (mainly the run/walk animations and the tails... and the fact that archers don't shoot like that...) Neverwinter was very pretty.

Sadly, I'm not a big fan of standard MMO gameplay, so I didn't play Neverwinter very long. It felt very much like a standard MMO, with some heavy instancing, and tons of polish. It also, really, did not feel like DnD. It felt like a standard MMO paying lip service to DnD ideas.

P.S. Not being able to move and attack at the same time was frustrating. Not being able to fire my cone attack unless an enemy was under the targeting cursor was even more annoying. I have to stop attacking if I want to dodge anything... I liked TSW better.

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