Part of the trouble with trying to stop RMT (Real Money Transfer) in games is that the money involved is enough to live on in some places. For instance: the approximate USD (United States Dollar) value of isk I make each month in EVE is near $50. While that's hardly significant where I live, in other places, that's a lot of money. So, then I wondered:
Is it possible to make an MMO designed to provide work and pay for people in poor countries, and actually succeed? It would need to have low minimum system requirements, and somehow obtain, and maintain enough popularity to keep demand for the fruit's of other's labor high. A tall order.
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