You are responsible for all that you do, all that you don't do, and the consequences thereof.

Wednesday, February 11, 2015

‘Food Is a Death Sentence to These Kids’

http://www.nytimes.com/2015/01/25/magazine/food-is-a-death-sentence-to-these-kids.html?

Wednesday, February 04, 2015

The Likely Cause of Addiction Has Been Discovered, and It Is Not What You Think

http://www.alternet.org/drugs/likely-cause-addiction-has-been-discovered-and-it-not-what-you-think

Friday, January 30, 2015

Monday, December 22, 2014

Uh, oh. Out of stuff.

Erm... I ran out of stuff to link...

Currently playing King's Bounty games (on steam), because I enjoy them despite their flaws. Don't really want to make a post on them though.

*sigh* Sorry.

Your Lifestyle Has Already Been Designed (The Real Reason For The Forty-Hour Workweek)

http://www.trueactivist.com/your-lifestyle-has-already-been-designed-the-real-reason-for-the-forty-hour-workweek

Friday, December 12, 2014

I Don't Play Video Games Anymore. I Wait For Them.

http://kotaku.com/i-dont-play-video-games-anymore-i-wait-for-them-1665496091

This is why my PS3 doesn't have internet access. It can't make me wait for updates to download if it doesn't know there are any.

Monday, December 08, 2014

Why I don't feel loved.

It's really quite simple: My flaws are a deep part of who I am, and everyone wants to fix me.

I didn't really understand it when I was younger, but I do now: Everything people have all praised me for, exists because of everything people condemn me for. My flaws aren't just a part of the whole package. They are largely responsible for why I am who I am. I wouldn't be me without them.

My high perception? My ability to notice and remember details most don't? That's because I'm very sensitive to stimuli, and it's why I hate taking showers or baths and have crappy hygiene.

My high intelligence and knowledge? That's largely because I can't focus on anything I'm not interested in. I can't make myself do work, and when I try, my mind just wanders. So what I do manage to accomplish, is I end up thinking about, and contemplating everything that ever happens to me. Everything I see or read, or hear gets thought about over and over and over. I end up thinking about everything far more deeply than anyone I know. The whole reason I am smart, is just because I never stop thinking. It is also why I can't work. I can't set myself a goal and expect to accomplish it.

People will say they love me, and in the same breath wish that my flaws would be fixed. Which just sounds like all they really love is their idea of me. Some perfect construct that doesn't exist, and never will. What they want is my potential. Not my reality. They don't want me, just what they think I could be.


Monday, October 20, 2014

Not Simply Double Standards

I've read complaints that when men are abused by women, it's not treated as seriously as when women are abused by men. They complain about double standards. That doesn't really explain what's going on.

When a woman is in trouble, the socially accepted solution is for a man to help/save her. When a man is in trouble the socially accepted solution, is for him to solve the problem himself. This is why people will react so very differently depending on who does the oppressing, and whom is being oppressed.

People will laugh when a man is abused, not because they think it's okay to abuse the guy, but because they think it's absurd for him to not fight back. They will try to goad him into standing up for himself, condemn him for his weakness, and demand that he solve his own problems.

People don't laugh when a woman is abused, because what happens is exactly what they expect to happen. They expect women to just take the abuse and not fight back. They expect men to abuse. It's not funny, because everything is exactly how they believe things are supposed to be.

It's not that men and women are held to different standards, it's that there's one standard being applied to everything: Men are in charge. It's not Feminism refusing to help the men. It's the Patriarchy refusing to.

Saturday, October 18, 2014

Sunday, September 14, 2014

Dungeons and Dragons: Players vs Dungeon Masters

http://community.wizards.com/comment/51039976#comment-51039976

An insightful post about the nature of running a D&D game, and how player and game master desires can conflict.

Friday, September 12, 2014

Ship Happens - AMV

https://www.youtube.com/watch?v=8Tc7MH5ZXbg

Was browsing AMVs, this one made me laugh.
If you don't know what Shipping is in this context, check out TV tropes: http://tvtropes.org/pmwiki/pmwiki.php/Main/Shipping

Monday, August 18, 2014

Neverwinter (the MMO)

I tried playing Neverwinter. It made me laugh, and also confused me. What I found so funny, was how the game tried so hard to look and feel like an action game, yet underneath the surface it was clearly using standard MMO mechanics. What I found confusing, was that the animations seemed much worse than I'd expected. Champions Online has better animations. Both games were made by the same company: Cryptic. Aside from the animation issues (mainly the run/walk animations and the tails... and the fact that archers don't shoot like that...) Neverwinter was very pretty.

Sadly, I'm not a big fan of standard MMO gameplay, so I didn't play Neverwinter very long. It felt very much like a standard MMO, with some heavy instancing, and tons of polish. It also, really, did not feel like DnD. It felt like a standard MMO paying lip service to DnD ideas.

P.S. Not being able to move and attack at the same time was frustrating. Not being able to fire my cone attack unless an enemy was under the targeting cursor was even more annoying. I have to stop attacking if I want to dodge anything... I liked TSW better.

Saturday, August 16, 2014

Defiance (the game, not the behavior)

Started playing some of the game Defiance. I'm not really sure what to think. Many of the game mechanics and design I'd wanted to see done in an MMO are there, yet the overall quality of the game is somewhat lacking. It's like there's a lot of good ideas executed poorly.

The core element that really sets Defiance apart, and makes it special, is the way everything is built with open missions, which anyone can show up and help with. If someone else is already doing a mission I've been sent to do, I can join them, and we'll both get credit when it's done. I've never had to wait for a boss to respawn because someone else beat me to it.

The core problem with the open mission structure, is how easily it leads to certain missions being swarmed by players in such numbers that the missions become trivial. Other missions are simply ignored, and I end up having to avoid them because I can't handle them solo. Thankfully, most of the plot missions I did were both soloable, and often one or two other players would help out.

Personally, I'd like to see MMOs take advantage of the ability to give each player different mission requests to try and spread players out more. Would probably require a kind of AI director (*cough-L4D-cough*).

P.S. while I have enjoyed the shotguns that shoot grenades, I don't really understand why they are in the game, when there are also grenade launchers. Wouldn't it make more sense to just have a larger variety of grenade launchers instead?

P.P.S. I'm running out of articles to link. I guess I'll have to write more stuff myself. Unfortunately, all I really have to write about, is video games. My life isn't very exciting, and I don't do anything of importance.