You are responsible for all that you do, all that you don't do, and the consequences thereof.

Tuesday, February 15, 2011

How one man tracked down Anonymous—and paid a heavy price

http://arstechnica.com/tech-policy/news/2011/02/how-one-security-firm-tracked-anonymousand-paid-a-heavy-price.ars

Saturday, February 12, 2011

Intensive Early Intervention Behavioral Therapy could cure autism

http://www.citypages.com/2011-01-26/news/intensive-early-intervention-behavioral-therapy-could-cure-autism/

Friday, February 11, 2011

Minecraft Now Has One Million Paying Players! But When's the Mainstream and Tech Press Going to Notice Notch?

http://nwn.blogs.com/nwn/2011/01/minecraft-sells-a-million-copies.html

Wow, Minecraft = successful. Nearly 1/3rd of registered users have paid? That's a major success in the Free to Play field.

Sunday, February 06, 2011

Wednesday, February 02, 2011

Tuesday, February 01, 2011

Sunday, January 30, 2011

Monday, January 24, 2011

Is Flattr the new Facebook Like, but this time with real money?

http://eu.techcrunch.com/2010/07/06/is-flattr-the-new-facebook-like-but-this-time-with-real-money/

I do believe the future of commerce, is in voluntary payments, not forced payments. Convincing people to want to pay you, will be the key to success.

Sunday, January 23, 2011

Powerful Video Editor Lightworks Released as Open Source

http://ostatic.com/blog/powerful-video-editor-lightworks-released-as-open-source

This is brilliant. If they play their cards right, they become the defacto choice for video editing, and get money from the ad-on marketplace they create for it. It is generally better to own the marketplace, than to own the products sold on it. Examples are Apple's iTunes, Amazon.com, and Valve's Steam.

Tuesday, January 18, 2011

What is Choice?

To tackle the question of whether or not we have free will, I think we need to first determine what it means to have a choice. So, my question is this: if a person's choice can be predicted ahead of time, is it still a choice? Example: if you were offered two choices of dessert (perhaps a slice of cake or pie), and it was obvious to people who knew you, which one you would take, was that still a choice?

The definition of Free Will is often based upon having the ability to make a choice. If the answer to my question is yes, then it's possible for determinism and fate (the outcome is already known) to coexist with Free Will (choice).

Wednesday, January 12, 2011

The War on Cameras

http://reason.com/archives/2010/12/07/the-war-on-cameras/print

Lots of crazy US laws against recording police officers.

Tuesday, December 21, 2010

Holloween

http://www.youtube.com/watch?v=PDOUYBN8W0I

It's a bit late, oh well.

Sunday, December 19, 2010

http://www.feministe.us/blog/archives/2007/01/03/the-rape-of-mr-smith/

Running out of content.

It seems I'm exhausting stumbleupon's supply of good, interesting articles. I can't seem to find them as fast as would be needed to maintain the daily post rate. Sorry about that. Maybe I can extend things a bit by digging up some old stuff I thought was interesting enough to save a bookmark of.

edit: my alarm may have been premature. Seems I'm able to keep up for a while longer than expected. I miss having way more content than I needed though.

Wednesday, December 15, 2010

Tuesday, December 14, 2010

Sunday, December 05, 2010

Riot's greatest challenge.

Riot is the maker of League of Legends. It seems to me, that the worst part of their game, is the other players one has to play with. I just get this feeling that the entire game is engulfed in this culture of hate, which is spread by the constant anger spewed forth in games.

Riot really needs to find someone who can defuse the anger in their playerbase. I don't know if any such person really exists, but I am of the opinion, that managing the emotions and reactions of players is something game companies need to learn how to do, if they wish to truly shine in the future. It is quite possibly the most difficult problem for a game company to try and tackle.

One thing that worries me: the standard method to deal with bad behavior is punishment. Unfortunately, most of the bad behavior stems from anger and disgust. Punishment can only increase people's anger and disgust.

The leaver problem: Lots of people will leave a game early. Often it means they've decided they don't want to play that game. Forcing them to play (if it were possible) isn't likely to make them into friendlier or better players, it will just make their resentment grow. What solution is there though? I really wish I knew, and I believe it is a question that really needs an answer. I wish I knew where to find it.

The rage problem: Lots of people will vent their frustrations in chat, this often demoralizes the whole team, as few will ever like hearing it. The only punishment I know of, is banning the egregious cases, which again, doesn't help improve people's attitudes any. At best, it convinces the worst cases to stop playing, but doesn't really change anything. It doesn't teach better ways of thinking, or behaving. Again, I wish I knew of a good solution, alas, it eludes me.

Another issue: the simple act of punishing people makes those who are angry with the ones getting punished feel justified in their anger, and encourages them to continue to be angry with others. It creates an endless cycle of hate. I desperately wish I knew how break the cycle and teach these people to lead happier lives.

Written on 11/7/2010

Saturday, December 04, 2010

What the U.S. feeds it's children.

http://simplegoodandtasty.com/2010/03/07/an-open-letter-to-our-children-were-sorry-about-school-lunch

"In the past three years, the government has provided the nation’s schools with millions of pounds of beef and chicken that wouldn’t meet the quality or safety standards of many fast-food restaurants, from Jack in the Box and other burger places to chicken chains such as KFC, a USA TODAY investigation found."

Thursday, December 02, 2010

Friday, November 26, 2010

http://paidcontent.org/article/419-the-real-cost-of-free/

"The sad truth is that almost everything almost every artist tries to earn money will fail. This has nothing to do with the internet, of course. Consider the remarkable statement from Alanis Morissette’s attorney at the Future of Music Conference: 97% of the artists signed to a major label before Napster earned $600 or less a year from it. And these were the lucky lotto winners, the tiny fraction of 1% who made it to a record deal. Almost every artist who sets out to earn a living from art won’t get there (for me, it took 19 years before I could afford to quit my day job)"

Saturday, November 20, 2010

A neat looking game in the making.

http://4playerpodcast.com/2010/09/05/pax-2010-swarm-as-it-was-and-as-it-is-now/

The first vid looked like a neat concept, though I was concerned that it could get boring quickly. The second vid was more like a different game, with a new inventive method of managing life, and controlling the "character".

Thursday, November 18, 2010

Tuesday, November 16, 2010

Some Thoughts on Teemo in League of Legends

I'm starting to think that the reason Teemo is seen as weak, is due to him not meshing well with the team fight heavy metagame. He actually seems more like an anti-team-fight character. With well placed shrooms, and his nuke potential with blinding dart and poison passive, he can ensure any enemy that is out of position gets torn apart. Done well, the opposing team should never be ready for a team fight, which is why I call him anti-team-fight. He helps prevent team fights from happening.

In general, I'd say Teemo works best in combo with good gankers who can pounce on vulnerable enemies, and run before enemy backup arrives.

Tip: Once your team has taken down a few towers, it can be very helpful to put mushrooms in the enemy forest.
http://www.dailymotion.com/video/x8lja_10-resonant-chamber_fun

Sunday, November 14, 2010

The modern human condition.

http://www.willwilliams.co.uk/interesting-psychology/whats-wrong-with-people/

"Social networking sites like myspace and facebook are great for feeling that instinctive sense of “being sociable” but once the novelty wears off, you start to realise its no substitute for face to face contact. Technology may be very good at tricking the conscious mind, but it doesn’t trick the subconscious mind and instincts, which soon catch up."

I'm pretty sure this isn't actually true. From what I know, people had the same problem even before the internet. The issue isn't not seeing people face to face, but the content of the conversation. When conversations are shallow, people become miserable over time. People need to forge meaningful connections not mere chat buddies, to speak of things that truely matter to them, and feel that they are heard.