You are responsible for all that you do, all that you don't do, and the consequences thereof.

Sunday, October 16, 2011

E.Y.E: Divine Cybermancy

I recently played a game called E.Y.E.: Divine Cybermancy. It was a first person shooter, with RPG elements. Unfortunately, I'm not a fan of shooters. The plot however, was awesome enough to keep me going until I had played through the whole thing.

The gameplay made it feel like an old game, both in good and bad ways. Enemies were fairly numerous, largely due to frequent reinforcements. The maps were somewhat maze-like as well. Not the standard on-rails setup of modern shooters. It's quite possible to get lost. Both of these traits were common in older games, and helped me benefit a bit from nostalgia. Unfortunately, the hacking minigame was terrible, and stealth didn't really seem to be an option as enemies had very long sight range (the energy cost of invisibility also limited it's usefulness). Plan on doing lots of fighting.

The story was full of cyberpunk, with a bit of mysticism thrown in. It felt almost like I was playing in a video game version of Shadowrun. The main character has memory problems, and very quickly the game grants the impression that no one can really be trusted as the two people you trust most are working against one another, with you stuck in the middle. The plot totally tries to screw with your mind, and doesn't fully explain anything (which is exactly the way I like it!)

One area where plot and gameplay meshed in a nice way, was the decisions made during a mission. Some of the speech options would let you decide how a mission would be carried out, or might reveal additional paths that may be taken.

P.S. Expect to die a lot. I know I did. E.Y.E. kicked my butt.

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