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Saturday, October 08, 2011

S.P.A.Z.

After playing SPAZ (Space Pirates And Zombies), I feel compelled to shout to the world, "This game is fun!" I'm not really sure how to describe it, as it's not a game type that is at all common. Taking command of a space ship, with AI pilots as allies, your pirate group shall run rampant through the galaxy in search of fortune. There's a decent variety of weapon types, though at the start, only a couple are available. The biggest flaw is probably in the balance of the game, as some weapons and tactics are vastly superior to others.

The death penalty in SPAZ is fairly soft, and I think it works out well. Complete defeat is rare, more common is for a fight to simply cost too much to be worth it, as every time one of your ships is destroyed, resources must be spent to rebuild it.

Randomness is employed in the game's map generation, helping keep each playthrough from being exactly alike. However, it can also make the early game difficulty vary greatly depending on how lucky one is with tech availability in the beginning of the game.

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